Towny

= Purpose = Towny is a system for land claiming, protecting, management, government management, war, etc. Towny is truly at the center of the server, and understanding Towny basics is essential to being able to navigate the world and know where you're able to interact with things in it.

= Player Commands by Permissions = All Towny commands can be found through the main Towny command page using /towny, which directs players to the other lists of all available commands. These include: /towny ? /resident ? /plot ? /town ? /nation ?

Residents
These are the general permissions given to all players that are or aren't in a town. The list of all resident related commands can be found under /resident ?. And some may be seen using /plot ?

Towns
The general commands pertaining to towns can be found using /town ?.

Mayor
Has access to all town related commands within their town. These are accessible through /town mayor ?

Deputy-mayor
Has access to all town related commands except /town delete

Assistant
This role primarily acts as an "inheritance role" in which Towny will choose the oldest assistant as the next Mayor, should the current Mayor die in game. Otherwise, Towny will select the oldest resident in the town to act as the next Mayor. Assistants have access to most town related commands and permissions, but cannot modify plots owned by residents.

Lead-engineer
Has access to all plots within a town, and can configure and change different plot types and permissions at will. /plot set perm  /plot toggle  /plot set 

Engineer
Has access to all town owned plots, and can configure town owned plot types and permissions at will. /plot set perm  /plot toggle  /plot set 

Treasurer
Has access to all of the town tax and cost related permissions.

Sheriff
Has access to jail players by killing them, and to many player management commands including: /plot evict /town outlaw  /town kick  /town add  /town jail 

Deputy-sheriff
Has access to some of the commands that Sheriffs do, and can jail players by killing them.

Realtor
Has access to plot sales management commands. These include: /plot forsale  /plot ntforsale 

Nations
The general commands for nations can be found using /nations ?.

King
Has access to all nation commands for their nation.

President
Has access to all nation commands for their nation except /nation delete.

Assistant
This role primarily acts as an "inheritance role" in which Towny will choose the oldest Assistant as the next Leader, should the current Leader die in game. Otherwise, Towny will select the Mayor of the capital city of the nation as the next Leader. Otherwise, Assistants have access to most of the nation commands.

Diplomat
This role can set relations between the nation and other nations. /nation ally  /nation enemy  /nation rank  annexor

Treasurer
This role has access to all of the nation's finances. /nation set taxes  /nation withdraw  /nation deposit 

Annexor
This role can add and manage invites for other towns to join the nation. /nation add  /nation invite  

High-Priest
This role may create and manage a new religion by building a new god altar with the NewGods plugin. More details can be found on that page.

= Usages =

Becoming a Resident
There are two ways that players can become a residents. Either they can join an open town, or they can be invited to a closed town. Open towns are labeled with "(open)" at the end of their name in either the /town list or in their respective town page /town .

Joining open towns is as easy as /town join .

Joining closed towns requires the town Mayor or respective town official to use /town add  or /town invite . This will then prompt the specified player (you) to accept or decline the invitation using /accept or /decline. You may otherwise type /town join  for the town that invited you to accept the invitation.

Starting a Town
Before starting a town, players should be aware of their own money balance, and of the costs of starting a town. A future Mayor can check their balance using /money or /res, and can check the cost of starting a new town using /towny prices. As of the time that this is written, towns cost Au100.0 to start, and Au1.0 per plot, and will have an upkeep based on the number of plots claimed. If the future Mayor has enough money to start their town, they should stand within the chunk (also called a plot) they wish to start the town, and use /town new . This will automatically deduct the amount of money required from their account, create the new town page, and claim the plot they're in.

To expand the town, a mayor must deposit money into the town's bank using /town deposit , as all future town costs will be pulled from the town bank and not from the Mayor's inventory. The total amount currently deposited in the bank can be checked using /town or /town . From here, new plots can be purchased by standing in the plot, and using /town claim and confirming the claim when prompted.

Starting a Nation
To start a nation, a player must first be a town Mayor, with at least 4 players in their town. They should also be aware of the cost of a nation before starting of Au250.0. To start a nation, the town Mayor must use /nation new , and the nation will be created. To add towns to the nation, the nation can invite new towns using /nation invite  which will the prompt the Mayor or other official of that town to confirm or deny the nation invite.