Rules

= Minecraft Servers = Terms of Service Are located on another page. These Rules are specific to the server Listed

Sec A: Overall
I: Prohibited Structures TOS[Sec A.5] III: Unclaimed Player Structures a. Items / Blocks can be stolen b. Buildings CAN be Completely destroyed c. Chunks CAN be Overclaimed with TOWNs

Sec B: Towns
I: Towny Names a. Must not include Profanity or Innuendos II: PVP a. PVP Arenas are ALLOWED b. Purpose built Player Traps are PROHIBITED

Sec C: Worlds
I: Overworld a. You can claim the End Portal. BUT must be accessbile to ALL Players II: Nether a. Players are not to go above the Nether Roof III: End a. Entering and Exiting the END MUST be EASILY accessible for ALL Players TOS[Sec A.5.III]

Sec D: Ruined Towns
I: Theft a. Allowable within TOWNY abandonment rules II: Greifing a. Destroying the abandoned town is not Allowed until town becomes WILDERNESS

Winston's World
COMING SOON!
 * 1) No real world town, nation, company, etc. Names; and keep these names tasteful and mostly serious.  We are trying to create our own unique world and would like to be able to reference names used on the server freely in public settings, and to have meaning to our players.
 * 2)   We do highly encourage some RPG elements that may be based in reality to make the world seem more full and interesting (ex. developing in game enemies and allies, building groups of people with shared interests and focuses, setting up a government for your town or nation, sharing your in game religion to others, giving other players quests and objectives to do what you need them to, etc.)
 * 3) Griefing and stealing are allowed on this server except within towny borders with properly setup permissions. (This primarily serves to manage some staff who have the permissions to bypass some protections.)
 * 4) Should we experience issues with towny, all griefing, stealing, and killing will be temporarily banned.
 * 5) Spawn killing of players is absolutely prohibited unless provoked.  Everyone should have the same chance to get started, because this server is rather unforgiving.
 * 6) Players will not go above the nether ceiling.
 * 7) Spawn designation will be determined by the following factors:
 * 8) Each year (5 days, subject to change), towns will be assessed for eligibility to become the Winston's World spawn town.
 * 9) If a town has grown to be a larger town than the current spawn town on the server, they may apply to have the spawn moved to their town.
 * 10) Towns must have a religious building already built, with the following requirements:
 * 11) An amount of space/altar to use as a spawn point.
 * 12) A NewGods altar for the god that will be "spawning these new players" into the world.
 * 13) Space to house any required signage that will explain the server to newcomers.
 * 14) No entrapments, killing systems, or unfair advantages to prevent new players from leaving the town in which they spawn in.  The spawn town is meant to be a place where players are able to safely join the server, learn about how it works, then set out on their own adventure.
 * 15) This religious building may be claimed under a server governing body to ensure that these rules are kept in check and followed.
 * 16) It is a privilege for players to be able to host the spawn point, not a right.  Any failure to properly welcome newcomers upon joining, and to follow these rules will lead to actionable penalties and consequences as determined by the Lead-Scientist.
 * 17) Notifications of lag should be reported to the Lag Notifications channel on the Discord.